Lead Character Artist
hace 3 meses
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We're looking for someone who can provide clear, actionable feedback, and has a proven track record of leading teams to deliver exceptional results. This role demands a creative visionary with excellent communication skills to drive our projects to the next level.
**What you will do**:
- Lead and mentor a team of character artists, providing guidance, feedback, and support throughout the production cycle.
- Collaborate closely with the Art Director and Associate Art Director to establish and maintain the artistic vision for in-game characters.
- Translate concepts and design direction into visually stunning, optimized character models and assets.
- Oversee the creation of character sculpts, ensuring they align with design requirements and are conceptually and aesthetically compelling.
- Work closely with animators, rigging artists, and technical artists to ensure seamless integration of character assets within the game.
- Prepare and manage outsourcing handouts, providing clear instructions and feedback to external partners on character-related tasks.
- Collaborate with technical artists to optimize character models for optimal execution and performance within our proprietary engine.
- Stay up-to-date with industry trends and advancements, sharing knowledge and best practices with the team.
**Who you are**:
- You are a well-versed Lead Character Artist with 6+ years in the AAA space, and have worked on at least one AAA title.
- You have an in-depth understanding of the technical limitations and requirements for in-game character creation.
- You excel in optimizing character models and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
**Who we are**:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences - all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment - and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy.
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