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Ola027 - Senior Multiplayer Network Programmer

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.IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we've built with our players. For developing this new console project, we are seeking a Multiplayer Network Programmer who is passionate and experienced with multiplayer tech. We can offer the immersive mastery we are known for, on a whole other level of player interaction.Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground-up to enable faster iterations on content creation, tweaking and debugging. This has been achieved through a highly-optimized Runtime Resource System, a powerful Live Editor and an on-demand Asset Pipeline.What you will do You will get to extend the technology of our in-house Glacier engine with multiplayer capabilities. That means helping design and implement the network/multiplayer software stack for the engine, and for any in-house games that need to support multiplayer.You will collaborate with the AI and gameplay teams to define and implement network-aware features, workflows and setups.You will get to share responsibility with the online team to create, run and monitor our game servers and back end infrastructure.In short, the team you will be part of will be responsible for the development of the network layer.Who you are You are an engine, software or multiplayer/network programmer who helped ship at least one AAA multiplayer game. What we're working on is next-level. That's why the AAA experience is key here.You have a strong knowledge of C/C++, since we have our own, proprietary engine you can go nuts in. Not completely nuts, but you get the point.You are well-versed in anything multiplayer-related tech: firewall traversal, data compression and encryption, distributed algorithms, mesh topologies, objects replication, prediction models, latency compensation and anti-cheating.We expect you to be experienced in navigating and integrating new technologies into large existing codebases.Who we are IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences - all powered by our award-winning proprietary Glacier technology.We know that to achieve those goals, we need courage, talented people and a great working environment - and we do our utmost to have all of that. Across our multiple studios, we're working on several projects. Crucially though, we're all one team