Lead Software Engineer, Renderman
hace 3 meses
Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world's most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that's doing something different.
Skydance Animation is seeking a highly skilled Software Engineer with a specialty in RenderMan to join our team. The ideal candidate will be responsible for developing, optimizing, and maintaining our rendering pipeline using Pixar's RenderMan. This role involves close collaboration with artists, technical directors, and other engineers to ensure the highest quality rendering output and efficient workflows. The candidate should possess strong programming skills, deep knowledge of rendering techniques, and experience with RenderMan.
Responsibilities Provide leadership through expert knowledge to a production studio adopting RenderMan.
Interface with Pixar RenderMan Engineering team to stay abreast on upcoming changes and devise an on-ramp for adopting and integrating new features.
Stay current with the latest advancements in rendering technology and implement new techniques to improve visual quality and efficiency.
Advise and participate in developing and maintaining the rendering pipeline using RenderMan.
Advise and participate in the Integration of RenderMan into the studio's existing workflows and tools, which are primarily in Houdini/Solaris, with some in Maya.
Implement techniques to manage geometry complexity, optimize lighting and shading computations, and improve overall rendering efficiency.
Lead the design and architecture of rendering solutions using RenderMan, ensuring scalability, performance, and maintainability.
In partnership with the productions provide timelines, milestones, and on-time delivery of rendering projects.
Communicate with stakeholders, including artists, producers, and other technical teams, to understand requirements and provide updates on progress.
Assist with debugging issues that require deep RenderMan knowledge.
Collaborate with the Skydance cloud rendering provider and IT group to maximize resource usage while minimizing cost per render-unit.
Provide guidance and mentorship to junior and mid-level engineers, fostering technical growth and best practices.
Requirements Bachelor or Master's degree in Computer Science, Computer Graphics, or a related field.
6+ years of experience in rendering engineering or a similar role in the visual effects, animation, or gaming industry.
Proven experience with Pixar's RenderMan in a production environment utilizing Houdini with Solaris.
Strong proficiency in C++ and Python.
Deep understanding of rendering techniques, including ray tracing, global illumination, subsurface scattering, motion blur, depth of field, and physically based rendering.
Experience with shader development using MaterialX Lama, RSL, OSL, or similar shading languages.
Excellent problem-solving skills and the ability to work in a fast-paced, collaborative, international environment.
Effective communication and teamwork skills.
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