Technical Animator

hace 2 semanas


Barcelona, Barcelona, España One Player Mission A tiempo completo
Our client is an established worldwide publisher and developer of interactive entertainment. Their portfolio includes Action Games, RPG, FPS and Simulators.

In this position you will be part of a fantastic Technical Animation team working on a Fantasy RPG due for release on Consoles / PC.


REQUIREMENTS:

  • Unreal Engine experience.
  • Passion about the games industry.
  • Knowledge of procedural system such as IKs, rigid bodies and Control Rig.
  • Knowledge of physical simulation setup such as ragdolls and cloth simulation within performance limitations.
  • Good understanding of UE animation workflow (from importing animation assets to debugging).
  • Python or C++ experience, or a desire to learn.
  • Fluent English and excellent communication skills.

RESPONSIBLITIES:

  • Setup characters which include ragdoll, dynamics (rigid bodies, fake physics), cloth simulation, IKs, procedural setup depending on the scope, optimisation.
  • Build Animation Blueprints and maintenance for main player, NPCs and enemies/bosses, which includes creating logic, animation graphs and subsystems depending on the gameplay scope.
  • Build small tools such as animModifiers to help automatise animation tasks for animators.
  • Help ensure that art and animation quality remain uncompromised by limitations of technical processes.
  • Define workflows and pipelines in consultation with animation, art, and technical leads, to secure an efficient flow from all departments involved in ingame characters.
  • Help define and establish agreed technical constraints together with the Tech Lead for internal and outsourcing teams.
  • Be a part of a closeknit team with support and advice always available.
  • Work with Unreal Engine
  • Use initiative
  • Take the ownership of the task, make decisions, and deliver it in the highest quality possible.
  • Be involved in researching latest technical breakthroughs related to animations and technologies within Unreal Engine.
  • Collaborate
  • Supervise internal and external animation deliveries to meet technical requirements for animation and follow established pipelines.
  • Contribute to the estimation, planning, and prioritisation of tasks.

DESIRED:

  • Maya rigging and skinning
  • Experience with mocap
  • Lip sync, especially FaceFX

BENEFITS:

  • Full Time Remote Contracts from countries in the EU.
  • Competitive Salary.
  • Flexible hours.
  • Working in a highly experienced team of developers, with high motivation and passion.

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